Friday, March 31, 2017

The end of a 3600 day Journey

Club Penguin will shut its doors on March 29, 2017. These are the words I have continued to remind myself when the Club Penguin Blog announced the Discontinuation of the Desktop Game. There has never been anything more alerting to my ears than to hear a Chapter of my life was about to close. I knew that the end of Club Penguin was going to come eventually, but why would the loss of a Virtual World make me feel like I lost a friend? We all know that you can re-watch old TV Series again, play video game franchises that have ended again, and even watch that classic 80's film you loved watching on Friday nights can viewed again, so why is a Virtual World so different? In reality I am sure that most of you reading this knows what happens. Once that plug is pulled, then that whole experience you've had gone through is gone for good. All those hours you have spent on that Virtual World have been wiped out from existence. There is just no easier way to say that a big chunk of my childhood will now only exist as memories from my past.

The date was May 21, 2007, a day that I will never forget in my lifetime. I was in Elementary School at the time and the start of Summer Vacation was only a couple of days away. Every summer was the same old boring thing, studying for the next grade of school or even going on vacations I did not fully appreciate as a kid. Today was different, this particular day has been in the works from the past couple of years and I did not even realize it. On June 24, 2005 a movie called March of the Penguins was released into the theaters and I cannot be more grateful than to have my love of Penguins start from there. The idea of an aquatic and flightless creature that lived in the Southern Hemisphere of the world somehow amazed my kinder spirit. As soon as I finished watching this movie I continued to ask for anything Penguin related whenever I got an allowance from doing my chores. I loved the animal so much that when I moved to a new home I was given letters by students in my class where most of them had Penguins saying Goodbye on them. Now fast forward back into May 2007 where I got home from school and I wanted to do something different. I knew that some kids would leave their obsessions behind, but I wanted to keep this up for as long as it could be. When I got home that day I sprinted to the Dell Desktop Computer in my home and looked up penguin games. The first result on there was a site named Club Penguin. I clicked on the link and within a couple of minutes I signed up with my Parents help saying that I should use the name Crzypengu as my Username since I was Crazy about Penguins. As soon as my account was confirmed through the email link my 3600 day Journey began.

Club Penguin was the game that completely changed my life for the better and encouraged me to talk to other people since I was very shy talking to other kids. Of course I never really got a chance to ask the kids in my school if they played Club Penguin, but I was able to gain a lot of friends and play amazing mini games such as Cart Surfer and Jet Pack Adventure. When I first joined the biggest update to the game was when the Cove was opened after some Penguins got lost in the forest and found the other side of the island. I did not know much about Club Penguin Membership at the time so I did not become a member when the Cove first opened, but it was cool to not only do that but to collect my very first pin which was the Starfish Pin and that was found in the mine. Over the next couple of years Club Penguin began to grow more and more with more mini-games like Aqua Grabber and the Card Jitsu games. Out of all of the parties that I have gone through this game the Summer Kickoff Party 2007 and the Water Party 2007 were some of the best events I got to experience. Operation Blackout was a very fun Party as well which had to be the best Story driven event and as far as the the Advertisement Parties go I really liked the Star Wars Takeover 2013 since it was so cool to have my favorite movie characters in the game (its a shame we never had an Indiana Jones Party). The Introduction of Stamps was good and bad for me since it gave the game an extra challenge to it, but it also required me purchasing a Membership in order to get every single stamp. It took me a very long time to do that but I was glad to finish my Stamp Collection before the game ended. As time went on I knew that Club Penguin will not last forever, but that it would last forever as memories.

The Club Penguin Community has some of the greatest people I have ever met in my lifetime. There were parties going on the island which had a mascot walking around and I remember using multiple xat chat groups with other die-hard fans searching server to server just to get there autograph. Other great memories I have had during the lifespan of the game is talking to people on Twitter and talking about how our days were going for us which still continues to this day. Finally the blogging experience I have had on this game has definitely had its up and downs to when I could post or not, but it was fun to make a little fan site about the game that hits close to home. The Community has shown that it can make a positive impact on the world whether that be donating to Coins for Change or saying final goodbyes to a player that sadly passed away last year. I know that the some players will continue on with their lives pretending nothing happened at all. I also know that there will be players that will rant and complain why Club Penguin had to be shut down. And of course there will be people that will go as far as to make multiple email accounts and spam the ratings out of Club Penguin Island who have not been on the game for years. I am not in any of these categories as I will continue to follow the franchise that has been created and move on with players who will also stick with the games next chapter.

It was the last day of Club Penguin, March 29, 2017. After so many years spending time and money buying memberships and plush toys with codes with them, I was at the games end. I knew that I wanted to play every single mini-game that was available on the island which is why I spent to month of March making those Blog Posts about every single mini-game. That took many days to do and I was glad to go through with it. The other thing I wanted to do on that specific day is to hang around on the Island one last time with my friends. The clock was ticking as there was only hours left until the game was gone forever. I knew it was going to be difficult to swallow once the servers went offline so I did as many things as I could do. I played Puffle Launch a couple of times trying to get better scores on my time because the game glitched on me not saving the times I did, but it did get all of the stamps for the game. On Twitter I talked to users asking them how they would spend their last day and they wanted to go on the Server Marshmallow where we could hang out with players such as Lebron Jr 23, Riyita, and Pup1one. During the last hour of Club Penguin I recorded everything that was happening to find that it was very sad to know that the game only had minutes to live. Around the last 20 minutes of the game there were a ton of players that gathered together in the Snow Forts putting out Emotions and Dancing as hard as we could. Looking at my Settings tab on my Penguin I saw that he was exactly 3600 days old and that it would be the last I would see of Crzypengu in the desktop game. With all my puffles into the wild except my first one, tim on my side, I danced until I got the message saying Thank You for Playing Club Penguin, Waddle On! I stared at this screen for minutes, and those minutes turned into hours where I finally clicked the Learn More tab once I reached 3:00 PST and I realized that this chapter in my life finally closed.

Club Penguin was now over and I still can't get those feelings away. The game has had such an incredible impact on my life and I know that there is nothing that can replace it. Some players will go with another Private Server, but that does not work for me with all of the items you can receive by entering a command. Club Penguin Island will also never be as good as the Original game as it lacks the same gameplay experience. That is not such a bad thing to say since we need to have changes in our life, but it will be a struggle to know that I lost something important to me. All those items are gone and the island is nor more no matter what you can say. Players have been begging Rocketsnail to buy the game back, but that will most likely never happen unless the mobile game fails. Staff Members for the Club Penguin Island app now need to start listening to what the community says they want for this game and they also need to see how they can draw in new players to the game. We all saw this end coming and I have to thank New Horizons and Club Penguin for making this the best childhood experience I could ask for. I would also like to thank the original founders Lance Priebe, Lane Merrifield, and Dave Krysko for launching the game to the world that only started in a Basement and created a playground for Millions of kids. I would also like to say Best Fishes to the Club Penguin Community who have stood by the game for the past 11 years and for many years to come. Lets all continue to make memories with the Club Penguin franchise as we continue to Waddle On!

Wednesday, March 29, 2017

Club Penguin Waddle On Party Questions

Hello Everyone, Crzypengu here with the latest updates. Because today is the last day of the Club Penguin Waddle On Party I wanted to put up every single question in one video which takes over 42 minutes to do. I hope you enjoy the video (might as well use the x2 speed option) and until next time this is Crzypengu saying Waddle On!

Tipping the Iceberg after 11 years

What is up Penguins, Crzypengu here with the latest updates. As you all may have know by now that the Iceberg has finally had the ability to tip over after 11 years. I did not post up a video on this subject until today because I found it ironic that on March 29, 2017 the Desktop game will be shutting down and the Iceberg was actually put on the island as a room on March 29, 2006, 11 Years ago today. Now I am sure most of you may know how to tip it already, but if you don't then there are only three things you need on your Penguin which is the Dark Blue Color, a Hard Hat, and any species of Puffle that is Blue. Once you and four other players have all of those items on you can tip the iceberg, check it out.

I hope you all enjoyed the wonderful memories we have made on the island together and until next time this is Crzypengu saying Waddle On!

Penguins of the Week: Club Penguin Community

Hello Everybody, Crzypengu here with the latest updates. Today is the last day of Club Penguin Desktop and I know that some of us were waiting for the final POTW this week and this time it is the entire Club Penguin Community, check it out.

"Hi, penguins!"
"The entire Club Penguin community has been nominated to be Penguins of the Week by, the Club Penguin Team!"
"Here are a few of our nominations:"


"I'd love for everyone (the whole community!) to be PotW! Every penguin has been so kind and inviting to the island for new penguins and to me. The best part of my day is logging on and meeting penguin pals, chatting in the coffee shop, and just staying creative. It's their love for this island that has kept it afloat for so long. Thanks for being so warm on a cold island - the party definitely starts when the community waddles in. Don't forget to be awesome and stay creative!" -Amykim
“I would like the nominate the entire Club Penguin community for Penguin of the Week! This community of passionate, creative, and adventurous penguins has really impacted me in the most positive way. From the selflessness and compassion, to the silly and funny sense of humor that you bring to the Island, you really make Club Penguin the awesome place that it is. Thank you for all of your positive energy and good vibes. I can’t wait to see what kind of amazing things we all do next! Waddle on!”  -Chaddington
"I nominate ALL THE PENGUINS! This is a huge week for the Club Penguin community, so they ALL deserve to be recognized. Thanks for all the awesome things they do for each other and for the team!" -- Bodoni
"The Club Penguin community has been open and accepting to penguins from all over the world, exemplifying a tremendous amount of generosity and kind heartedness. It has been an honor getting to know so many of them, and I look forward to even more great memories. *Salutes*" -Sgt Sparkles
“For the last classic CP POTW, I’d really love to nominate ALL THE PENGUINS. The things you do together are amazing! I’ve seen you care for each other when times are tough, help each other when there’s a problem to solve, cheer for each other when there’s a game to play, dance like Christmas trees when there’s….Christmas tree dancing to do(?) Together you ARE CP, and that deserves a million nominations!” -Boltzor
“I’d like to nominate the WHOLE CP COMMUNITY to be PoTW, it’s because of your support, dedication, and passion for the game that’s kept it going for the past 11 years, and allowed us to continue on into Club Penguin Island. There is never a time when I’ve gone online and not had the best time ever, so thanks to each and every one of you for making my job so incredible.” -Megg
“I would like to nominate the entire community of Club Penguin because they are the best and they ae always there for one another. ¡We have had a blast entertaining you for so long! Throughout all our adventures in Club Penguin, it has made me really happy to see all the creativity that our feathered friends have by creating amazing igloos and by reading all the wonderful suggestions you send us. ¡You guys are the best! I have enjoyed very much all the games we have played, and although I have lost almost all the sleight races… ¡It was so much fun! You guys are truly wonderful and I think that every single one of you deserves to be penguin of the week!” -Polar Play

"Congrats, penguins! While we may not be able to grant you all the POTW background, we're sending all the virtual high-fives we have to each and every one of you!"
"Thanks for being the best community our team could have ever hoped for. We look forward to many more Penguins of the Week in CPI. :)"
"Waddle on!"
"-Club Penguin Team"
Thank you Club Penguin for being a HUGE part of my life. I can honestly say that this is the most important event to happen in my life and there is nothing that can replace it no matter what game it is. Anyways what do you all think of this blog post? Are you sad to see Club Penguin gone, or are you looking forward to Club Penguin Island? Please leave your thoughts in the comments section below and more blog posts will be coming soon.

Waddle Down Memory Lane Part 2

What is up CP Fans, Crzypengu here with the latest updates. Today is the last day for the Club Penguin Desktop game and two days ago Megg published a brand new blog post about the past years, check it out.

"Hi penguins,"
"There’s no way the team could express their favorite Club Penguin moments in one single Waddle-Down-Memory-Lane video. So here’s part 2! And not only will you hear some of the team's best memories, but you’ll hear what they're excited about for Club Penguin Island."


"Missed part 1 of Waddle Down Memory Lane? Find it HERE."
"We'd also to remind everyone that on March 29 at 12:01 am PST, all penguins will receive an ALL-ACCESS pass to Club Penguin until 12:01 am PST March 30."
"Thank you all SO MUCH for being on this journey with us, we can't wait to see you on Club Penguin Island!"
"Waddle on,"
"-Club Penguin Team"
I have to say it is really sad to see Club Penguin going offline today after making over 9 years of memories. I believe its last couple of years surely weren't the best, but the Community was still there and continued to stay strong. Anyways please leave your thoughts in the comments section below about this and more blog posts will be coming soon.

Waddle Down Memory Lane (Part 1)

What is up Penguins, Crzypengu here with the latest updates. Apparently I missed this post at the very beginning of March which is Waddle Down Memory Lane part one by Megg, anyways check it out.


"Hi penguins,"
"If I've learned anything these past few years, it's that it takes a team to make an island. All different people have worked on Club Penguin and they've adopted puffles, sledded the mountain, and, of course, PARTIED–just like you!"
"There are so many awesome memories to share (and some cool things we're looking forward to on Club Penguin Island), so we put together a little something called "Waddle Down Memory Lane."
"Hit the lights!"


"Now that the team's shared some of their memories, it's your turn. We'd love to hear your favorite Club Penguin moments in the comments!"
"Waddle on,"
"-Club Penguin Team"
Thanks for all of the Memories Club Penguin, I know today is the last day and I should have posted this 4 weeks ago but what did all of you think about this video. Please leave your comments below and until next time this is Crzypengu saying Waddle On!

Monday, March 27, 2017

Penguin of the Week: Hollybell37

Hello Penguins, Crzypengu here with the latest updates. Last week there was a new blog post about the Penguin of the Week which was put up by CP blogger Megg, check it out.

"Hi, penguins!"
"Hollybell37 was nominated to be Penguin of the Week by, Rosie0228!"
"Here is their nomination:"
"Hello! Today I want to nominate the sweetest penguin I've ever met, Hollybell37. She always stands up to someone mean and doesn't hesitate to help a friend out. She always teaches me kindness in the hardest situations in life, she always supports me when I feel everyone lets me down she brings me up"

"Congrats, Hollybell37!"
"Just a reminder that next week is our last Penguin of the Week for classic CP before we continue it on Club Penguin Island. Remember to leave a comment telling us who you think deserves the next PotW and why!"
"Waddle on :)"
"-Club Penguin Team"
Congratulations Hollybell37 for being this weeks Penguin of the Week. I have to say for sure that the last POTW this time is going to be very lucky and I am curious how this will work out on the next game. Anyways what did you all think of this blog post? Is there anyone you would like to nominate for the last Penguin of the Week on the Classic Club Penguin game? Please leave your thoughts in the comments section below and until next time this is Crzypengu saying Waddle On!

Beta Hat 101

What is up everybody, Crzypengu here with the latest updates. Last week I missed a Blog post that was put up by Megg talking about the History of the Beta Hat, check it out.

"Hi, penguins,"
"For those who've always wanted the most legendary item–NOW'S YOUR CHANCE! Everyone who pre-registered for CPI on www.clubpenguinisland.com by March 28, and subscribes to a CPI membership will be receiving..."

"THE BETA HAT!"



"I'm sure most of you know all about the Beta Hat. It was awarded to some of the very first Club Penguin players and became the most sought after item ever since."
"For those wondering what the big deal is about pre-registering for the Beta Hat, here's some history:"
  • The Beta Hat first appeared in Club Penguin over 11 (!!!) years ago on September 21, 2005.
  • The item's official name was actually the Party Hat. Players called it the Beta Hat, and now even The Club Penguin team refers to it as that.
  • Party hats became a tradition. Different colors have been awarded to players for Club Penguin's anniversary ever since.
  • Though not as rare, there are other beta hats out there: The Snow Beta Hat was given to some of the earliest Card-Jitsu Snow players in 2013, and the Prehistoric Beta Hat is the caveguin version of the Beta Hat, first available during the 2014 Prehistoric Party.
  • Sam the sasquatch wears his very own Beta Hat. How'd he get it? Apparently, a friendly penguin in a green jacket gave it to him. Hmmm...
"I don't think there's any other item with so much history! Want to be a part of it? Just remember to pre-register for your beta hat by March 28!"
"Waddle on,"
"-Club Penguin Team"
Thanks Megg for telling us about the history of the Beta Hat. This has to be one of the most sought after items on the Club Penguin game and people will continue to hack this item onto their account even if they did not make their account back in the day. Anyways what do you all think of this blog post? Did you create your penguin during this time or did it happen later on in the games lifetime? Please leave your thoughts in the comments section below and more blog posts will be coming soon.

The History of SoundStudio

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game SoundStudio.

SoundStudio is a mini-game that was first released on July 17, 2014 and can be found in the Dance Club. It came out during the Music Jam 2014 and would later replace DJ3K after the party ended. On the Main Menu there are 3 different options where two of them can be played by all players but only one can be done by members. Make Music is the first option and allows the player to make your own music. The second option is the instructions which will tell you how the game works if you never tried it before or if you are curious on how to play. The last option there is on SoundStudio is the Saved Tracks option where it shows off all of the tracks you created during the time you had a membership. If you are in the Dance Club you will see a sidebar which shows all of the tracks being played by you and other players and this playlist function was first added to the game on July 6, 2016. The Gameplay for SoundStudio can start off as soon as you click the Make Music option. In here you can create your own music and you will be given different genres to choose from which are Pop, Rock, Dance, Dubstep and Spooky which was released on October 16, 2014 during the Halloween Party 2014. Members on Club Penguin are able to record their music for up to 3 minutes and you are also able to choose two groups of music which are Loops and One-shots. If you click on the Loops setting the music that plays will continue playing until it is either switched to a different loop setting or it is turned off. If you click on the One-shot it will play a small duration of music and then it will finish. Once a member has finished recording by either surpassing the 3 minute mark or stopping it manually you can put it into your saved tracks. Your tracks can be shared in the Dance Club and you are able to get likes for each song you put out. Saved Tracks are also playable in your penguins igloo and were once playable on the Music Cruise. In February 2015 there was a party that was themed after this game and the release of the SoundStudio App that was released on February 25, 2015 which was then discontinued on January 11, 2016.

Thank you all so much for reading about the history of the Club Penguin mini-game SoundStudio. I have not played much of this game since it has been released on the island, but I really wish I made a ton of music for my players igloo. It is a very fun and creative way to make music on this game and I know I will miss out for not doing a lot with this game. Anyways please enjoy the gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!

The History of Spy Drills

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Spy Drills.

Spy Drills is a mini-game that was released on May 9, 2013 and can be found in the EPF Command Room. The game includes all of the previous field-op games into an interface and allows the player to determine which field-op mission they would like to play. There are two different modes to this game which are Train and Challenge. In train mode you are allowed to pick from 10 different field-op games which are Circuit Match, Code Break, Firewall, Code Decrypt, Chip Maze, Grid Command, The Navigator, Radar Strike, Rhythm Lock and Tumblers. The Challenge mode gives you three random Spy Drill games to play on where you can earn medals as long as you complete every single game given. If you fail to complete one of them then the game is over but you can get around 1 to 5 medals if you complete every single one. Each mini-game has a different form of gameplay that can be either easy or hard based on your skill.

Circuit Match tells the player to match the Circles' symbols in only 60 seconds and once you get all of them matched up then you will overload the circuits. Code Break asks the player to crack the code by selecting a symbol and scanning it will tell you if each symbol is correct or not. Once you get all 4 symbols highlighted green then the game is complete. Firewall is played on 5 rows where a basket of some sort is on the bottom of the screen and you will have to move it left and right to match the same color of the basket above. Code Decrypt asks you to find the shape displayed on the right side of the screen on a 5x4 board where only one of them are the correct symbol. The player will have to complete the round in 5 seconds each and the game will end once you complete 10 rounds. Chip Maze asks you to move a micro battery around by using the arrow keys and you will have to avoid zaps to deliver power from the charger to the chips. Grid Command is set on an x,y coordinate system where you will have to destroy 20 red targets before the time runs out. The Navigator tells you to guide a bot through a corrupted system where you will use your mouse to set a list of commands to which direction you want the bot to go. You will have to be precise in this game and you will only be able to make 5 sets of commands. Radar Strike allows you to guide a remote controlled snowball with your arrow keys at top speeds and you will have to act fast at every turn or the snowball will lose power. Rhythm Lock asks you to listen to a tempo and to repeat it by using the space bar to match the lock. Finally there is the game Tumblers where you have to match the scanner to the correct frequency number by using your space bar and stopping the scanner at the exact point it asks you to.

Thank you all so much for reading about the history of the Club Penguin mini-game Spy Drills. The Spy Drills game is actually a pretty fun activity to do even though you are not able to gain any coins from this game. I have had a lot of really fun times with the Field Ops missions there used to be on the Club Penguin Island and I am glad to play these again after they stopped them. Anyways I hope you all enjoy the gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!

The History of Card Jitsu Snow

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Card Jitsu Snow.

Card Jitsu Snow was originally released as a beta game on February 28, 2013 and ended on April 11, 2013. When the Beta was complete players who were a part of it were given the Snow Beta Hat and was done after beating three of the normal rounds on the game. The game was later Officially released on the Club Penguin Desktop game on May 23, 2013 during the Card Jitsu Party 2013 and can be found at the Snow Dojo. This game also serves as the final installment for the Card Jitsu game on the Club Penguin Desktop unless if Card Jitsu Shadow comes out on the Club Penguin Island game. Gameplay for Card Jitsu Snow is put on a Tiled grid on a snow-covered mountain where it is very similar the the game of chess or checkers. There can be up to 3 players at a time for this game where each one determines if they want to be the Water, Snow or Fire Ninja in a game. All ninjas are useful for different reasons where the Water Ninja is good for heavy attacks but have to be in a close proximity of the enemy, Fire Ninjas can go move up and attack at a medium amount of range and the Snow Ninja can move up the farthest amount and attack at the longest range where they can also heal players by going near them. All Players have a health bar on the bottom of their penguin and the bottom of their screen allows them to use power cards that will increase the amount of Damage done to an enemy. Once a snowmen loses all of its health it will fall down and disappear. A round can be completed if all of the enemies are completed or if all of the players are knocked out. There is also a Bonus round that can be reached in three different ways. The first way to do this is to make it through all three rounds without any players falling to the snowmen. The Second way to get to the Bonus Round is by having all of the players complete the Third Round with full Health which will give you a stamp as well. The final way to get to the bonus round is by completing all three rounds within 4 minutes. A Revival feature is also in the game where members can heal themselves to full health, but this can only be done once a game.

Card Jitsu Snow is the first game in the Card Jitsu Series to have player not fight each other, but to fight three different snowmen which are Sly, Tank and Scrap, but there is another enemy that is a Walrus named Tusk who is the main antagonist in the game. Each Snowman Minion of Tusk have different attacks on the player where Scrap uses his racquet to hit a snowball which can hit multiple players at one time. Sly uses a snowball which he then uses as a bowling ball to hit the player. Finally there is Tank who does the heaviest damage in the game but can only attack you if you are in close proximity of him. Card Jitsu Snow also has videos that show the past relationship of Sensei and his former friend Tusk where it explains that they trained in the ancient art of Card Jitsu. However Tusk got jealous of how well Sensei learned the arts so easily that he attacked him by throwing a huge snowball at him. Sensei was able to push the snowball back at Tusk fortunately, but ultimately led Tusk to being trapped inside of a mountain. The Awards in this game not only include the full Snow Ninja suit, but also give you more items to obtain including video clips with the story of Sensei's past. Once you complete your Snow Ninja suit you will not be fighting Sensei but Tusk instead alongside with him. You are able to defeat Tusk either with or without three total players and you can use your power cards individually or with each other to make a combo move against him. Once you defeat Tusk you will be shown a short Video clip of him leaving the players only leaving his cape behind which can be taken by the player and you will become a Snow Ninja. Card Jitsu Snow is also the only game in the series where you can earn coins after every successful game or round completed. The game was also put on the Club Penguin App during an update on June 6, 2013.


Thank you all so much for reading about the history of Club Penguins mini-game Card Jitsu Snow. This may be one of the most difficult games on the Club Penguin Island and is a ton of fun that you are able to play alongside the other players instead of fighting each other. Anyways enjoy the gameplay footage found below and until next time this is Crzypengu saying Waddle On!

Sunday, March 26, 2017

The History of Smoothie Smash

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Smoothie Smash.

Smoothie Smash is a mini-game that was released on August 30, 2012 and can be found at the Coffee Shop on Club Penguin. The Game first came to notice back on July 10, 2012 where a UK Website said that the Innocent Smoothies for Kids would team up with Club Penguin in order to promote healthy eating. Of course with this announcement there was special packaging for Innocent Smoothie products that would give out codes that will unlock virtual items for the game. In the Club Penguin Times a week before the Adventure Party: Temple of Fruit, Rory announced that a new game for the Coffee shop was coming out where he revealed the name and the release date of the game. The objective for Smoothie Smash is for the player to bounce on a conveyor belt that has Fruit coming through which you will have to smash to make Smoothies. There are two different game modes which are Regular and Survival Mode. In Regular Mode the game tells you to smash the fruit that is asked by different customers to make their smoothie. Fruit that is supposed to be smashed in this game mode will be highlighted in white and are also shown in cards that come from each Penguin Customer. Smoothie Smash Awards points based on how many correct fruit you smash for the customer and the more that you smash correctly, the more points you will earn over time. There is also a consecutive fruit meter that goes up to 5 and awards you 10 additional points for every consecutive fruit smashed correctly except when you reach 6 and above which will give you 50 points each time. This game also has a time limit of only 2 minutes, but if you smash around 10-15 fruits correctly at a time then you can get an extra ten seconds on the game clock when you hit a clock near the top of the screen.

Survival Mode has the same exact controls as Regular Mode except it does not have any customers in there. There is a health bar instead and you will have to continually smash fruit over time in order to stay up as long as possible. The main difference between this game mode and the other is that there are hazards which are Anvils and Bombs that will reduce your health and if you lose all of your health then the game will end. You will also have to avoid touching the conveyor belt in this game mode as it will decrease your health while every fruit you smash will increase your health bar over time. The last thing to note about Survival mode is that the longer that you are on this mode, the faster the conveyor belt will go making it extremely difficult to stay on forever. There are a ton of different fruits in this game which are Bananas, Blackberries, Blackcurrant, Fig, Grapes, Green Apples, Mangoes, Oranges, Peaches, Pineapples, Raspberries and Strawberries. Smoothie Smash was also made playable on the Club Penguin App and allows players to collect Stamps that will allow you to gain a double amount of coins into your inventory if you get them all.

Thank you all so much for reading about the history of the Club Penguin mini-game Smoothie Smash. Smoothie Smash is not an entirely difficult game to play, but it is fun to see how fast or how long you can last in one game while either serving customers or avoiding obstacles over the course of a game. I am really going to miss this game as it has been a fun way to earn coins for my account even though the idea of smashing fruit with your bottom is a bit strange. Anyway I hope you all enjoy the Gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!

The History of Pufflescape

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Pufflescape.

Pufflescape is a mini-game that was first released on May 3, 2011 as a beta test and was originally called Rollerscape: The Ice Caves at that time. After popular demand for the game to be implemented on the island it was officially released on November 3, 2011 and can be found in the Pet Shop. In this game players are able to choose one of their Puffles which can be with their desired color and allow them to go in a Plastic Ball to move around in. However players that do not own any puffles will be allowed to play with the White Puffle as default since it was based around it in the original concept. The objective of Pufflescape is to collect keys and O-berries that will help the player gain more points and to unlock the next level. There are two different game modes in this game which are Normal and Extreme Mode. In Normal Mode you are able to move around freely for as long as you want by using the arrow keys or the WASD keys in which you have to pick up the key for the next level and collecting the O-berries will help you gain more coins in the end. There are three different parts for this game where the Entrance is for everyone while the Depths and Legends are for members only. Extreme Mode is almost the same as Normal Mode except the key in each level as a timer in which the player has to retrieve before it disappears. In order to play Extreme Mode you will have to collect all of the O-berries from the Normal Levels which makes the game a bit more fun. Stamps are also available for this game which can allow Double amount of coins earned at the end of the game if you collect them all. Pufflescape was also playable in the Club Penguin App which was put into it on May 9, 2013.

Thank you all so much for reading about the history of the Club Penguin mini-game Pufflescape. A game that first came out as a beta project and is tested out by other users to see if it is worthy to go on Club Penguin was a very fun experience to have. Pufflescape is an incredibly easy way to score lots of coins for your player in a very fast and easy way, but allows us to learn the puzzles that are given throughout the game. Anyways enjoy the gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!

Saturday, March 25, 2017

The History of Bits and Bolts

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Bits and Bolts.

Bits and Bolts is a mini-game that was released on March 28, 2011 and can be found in the Arcade on Club Penguin. The game is a robot building game and the player will have to clear the blocks as fast possible. In order to clear these blocks you will have to look at the number on the blue target which is over the cursor's role and you must click on the blocks that will match the number on that target. Of course after you clear all of the blocks then you will be able to advance to the next level and the amount of bolts on each of the blocks and number you need will increase over time. A game will end if the blocks reach to the top of the screen and if you fail to choose the correct number added together or take too much time finding the answer then more blocks will be added to the top. A side objective of the game asks you to only use the blocks it asks you for which will help create a robot and once it is created then it will go back to smaller numbers. The game was first announced by the Club Penguin Team in a post from the What's New Blog on March 22, 2011 where it was supposed to be released the next day, but was instead released on March 28. Of course this game is not very popular most likely because of how difficult it is as it requires a lot of thinking to complete. This game only allows non-members to play until level 5 in which Members can play for an infinite amount of levels. This was also the first mini-game on Club Penguin to use ActionScript 3 where all the previous games were made with ActionScript 2.

Thank you all so much for reading about the History of Club Penguin's mini-game Bits and Bolts. I know not many people enjoy playing this game on Club Penguin, but it has to be one of my top favorite games on the island as I love the math behind it and learning how to calculate solutions faster. Anyways enjoy the gameplay that can be found below and until next time this is Crzypengu saying Waddle On!

The History of Puffle Launch

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Puffle Launch.

Puffle Launch is a mini-game that was released on March 15, 2011 and can be found in the Pet Shop. The focus of the game is to launch your Puffles through the air with cannons and to collect Puffle-Os which have gone missing. All of the puffles are playable in this game except the different species. There is also a boss in this game named Klepto where he stole various machines from the island and will steal the Puffle-Os in some game levels. This game has three different worlds which are Blue Sky, Soda Sunset and Box Dimension where Blue Sky is playable for everyone, but the other two are for members only. There are a ton of different objects that are in this game and can either help or hurt the player chances of winning along the way. The cannons all come in different colors and also have different interactions with your puffle. Green Cannons go left, right, up, and down, Blue Cannons fire automatically with your puffle, Red Cannons Spin quickly and will shoot far, Purple Cannons can be rotated 360 degrees manually and Checkered Yellow Cannons are the same as the blue cannons but are also checkpoints for the player. Other objects that are found in the game are Balloons where Green Balloons are trampoline like and Purple Cannons are very weak and are filled with Cream Soda. Other objects included in Puffle Launch are Box Teleporters, Slow Motion Cannons, Gravity Boxes that change the gravitational pull and Launchers allow you to press on the down key and left and right keys to go has high as you want and in what direction you want to go to. Two Furniture Items are obtained in this game as well which are the Puffle Cannon and the Super Puffle Cannon. Additionally there used to be a Puffle Launch App that is the same as the Desktop version of the game, but require Fingers to play on and allowed coins made from the game to be transferred to Club Penguin.

Thank you all so much for reading about the History of the Club Penguin mini-game Puffle Launch. This particular game took me a very long time to get all of the stamps and unfortunately I didn't get them done until recently. Anyways enjoy the gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!


Friday, March 24, 2017

The History of Jelly Bean Counters

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Jelly Bean Counters.

Jelly Bean Counters is a mini-game that was first released on March 11, 2011 and is a secret level in the game Bean Counters. You are able to play this game by clicking on the top bag that a penguin is holding on the start up screen and a pile of jellybeans will fall out. You can then click on those jelly beans and you can choose which difficulty of the game you will like to play on which are Hard, Extreme, and Expert modes. It is very similar to Bean Counters except you have to match the correct color of Jelly Beans that are on the meter on the left side of the screen. If you misplace any incorrect colors in this game you will lose points and you also have the choice to throw those bags back into the truck. The obstacles are the exact same in this game as well but are shown in a different way such as candy anvils instead of regular anvils that are in the original game. This mode was released when the Bean Counters update came up back in March 2011. Finally the game is playable on the Club Penguin App which was released as an update on August 29, 2013.

Thank you all so much for reading about the History of the Club Penguin mini-game Jelly Bean Counters. This game gives players a much more difficult version of Bean Counters and is extremely fun to play around with to see how far you can get before its game over. Anyways please enjoy the gameplay that can be found below and until next time this is Crzypengu saying Waddle On!

The History of System Defender

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game System Defender.

System Defender was first released on January 14, 2011 and is playable in the EPF Command Room. It is based on a Tower Defense type game and is used to defend the EPF Mainframe from threats. All EPF Players are able to play this game, but only Members can play all of the game levels which there are seven. The Gameplay in this game is simple where the player will have a system of plugs and a path for Bots to go through where you will have to place cannons to stop them from getting to the EPF Mainframe. There are three different Cannons with different Energy prices that you can earn after each destroyed bot. The Red Cannon is weak in terms of damage, but it is fast and costs 50 energy. A Yellow Cannon has moderate damage output and firing speed and has long range and costs 125 energy points. Finally there is the Purple Cannon that does a lot of damage but fires slowly and does not have long range. Gears are also available to use in order to upgrade you cannons where red cannons can shoot more, yellow cannons have much longer range and more damage, and purple cannons have increased damage, add mini shots and are a bit faster.

In System Defender there are multiple enemies that are found in the game which are Red bots, Yellow bots, and Purple bots. Red Bots attack in large groups, Yellow Bots are fast, and Purple Bots are slow but can take a lot of damage. Boss Bots are also represented in the game where they are larger and a lot harder to destroy. These Boss Bots will also do much more damage to the Mainframe than the regular bots and they are able to drop gears only if you destroy them. Other Enemies which are found in one level include the Ultimate Protobot who is the leader of all of the bots and is able to scan out the layout you placed and will make patterns that will be much harder for you. The Test Bots also make a return where they were supposedly rebuilt by the Ultimate Protobot 10000. Herbert P. Bear is also in this game who is the source and re-builder of the Ultimate Protobot and he also controls the small bots. Klutzy is the main antagonist in one level but it is because he mistakenly believes that Herbert's Computer is an Arcade game and attacks the EPF. You are able to play System Defender and add 14 new Stamps to you Stamp book collection where it was originally going to have 16 but two got removed which were the Strategic 318 Stamp and the Energy 9999 Stamp. One thing to notice that is very interesting about this game is there is a Card Jitsu Card that shows all of the enemy bots, but there is one that is unseen and will probably never make it into the game.

Thank you all so much for reading about the History of the Club Penguin mini-game System Defender. This Tower Defense game on Club Penguin is a lot of fun and I will enjoy it as much as I can before the game ends this month. Anyways please enjoy the gameplay footage below and until next time this is Crzypengu saying Waddle On!






Wednesday, March 22, 2017

The History of Card Jitsu Water

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Card Jitsu Water.

Card Jitsu Water was first released on November 23, 2010 originally for members and was made available for everyone on May 9, 2013. The game was first confirmed on the What's New Blog and a big storm was leading up to it all the way until November came. On November 16, 2010 there was Sensei's Water Scavenger Hunt that came out because of the flooding of the island. This took place during the Celebration of Water which was organized by Sensei. During this Scavenger hunt you had to look for different items in different places by reading poems that did not specifically say where you had to look, but gave you hints into where the items may be. Once you got all of the items from this Scavenger Hunt you would be given the Water Tank Background which was found during the construction of Card Jitsu Water. This event ended on November 24, 2010 which was when Card Jitsu Water came out. The Celebration of water event lasted until December 3, 2010 where during this party you could have met Sensei and gotten his autograph.

When Card Jitsu Water came out it was and is still playable for two to four players at a time. It can also be found in the Water Dojo which is hidden inside of a waterfall and can be seen from the Dojo. The gameplay for this game is much easier and faster than the others as your penguins move on a grid of tiles that float towards the waterfall. Each tile that is not occupied by an individual has the three different elements on them which are Fire, Water, or Snow and can be small, medium and large in scale. Penguins are not fighting each other in this game, but you are creating a path to get to the gong before you fall off of the waterfall. On the bottom of the screen random cards from your deck will appear going left to right where you have limited amount of time to choose whichever one you need to use to create a path. Of course you have to have the same Rock, Paper and Scissors formula in mind where one element can beat the other. Power Cards may also appear and can clear several tiles or add more to the same element presented. You are only allowed to throw an element one tile away from you but it can be vertically, diagonally and horizontally depending where you would like to go. The number on your cards can determine how big of an element you can clear off where a 5 or lower can get rid of a small element, a medium sized element can be cleared by a 6 and up, and a large sized element can be cleared with two cards or a power card. A player can win or lose by either hitting the Gong or by falling off the Waterfall. Rewards in this game are just like Card Jitsu Fire except they go for your Water suit and once you get all of those pieces then you can face Sensei and earn your Water Ninja Status. You can also earn stamps for this game such as beating Sensei or falling off the Waterfall.

Thank you all so much for reading about the History of the Club Penguin mini-game Card Jitsu Water. Card Jitsu Water has to be the easiest of all the games to be found on Club Penguin as long as you are fast on it. Of course you won't earn any coins from the game, but it is still a very fun game to battle between other players. Anyways enjoy the Gameplay footage found below and until next time this is Crzypengu saying Waddle On!

The History of Puffle Rescue

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Puffle Rescue.

Puffle Rescue is a mini-game that was first released on March 15, 2010 and can be found in the Mine. The objective of this game is to rescue Puffles from dangerous situations which was located right outside of the Cave Mine until that area was closed back in November 2013. There are Three different levels on this game which the first is the Ice Levels. These levels allow everyone to play where you save one to three Blue Puffles by moving on Ice Bricks that float on the water. There are also checkpoints on here as well. Sharks are the main enemy in the Ice Levels as they can limit the amount of Ice Bricks there are on the water. If you are to touch or go near an ice brick a shark is eating then you will lose a life. The next Level that is on here are the Cave Levels where your player wears a Green suit. Every level that you complete on here will get harder and harder as the game goes on and you must save the pink puffles on here. Your player can fall off of the cliff from steam pipes and cannons, but you can also lose a life by being picked up by one of the bats and hitting a wall making you fall off. Bats are only used if you go onto an orange spot on the game and Gary has even said that they look like a fox but they are flying which they kind of do. The Final game level which is also for Members are the Underwater Levels. In this mode your player wears a blue swimsuit and you can swim from brick to brick in the game. A player can also use bubbles to pop right up, but if you are in the water for too long then you can sink and lose a life. There are also Shocktopus which are the main enemies and try to get you away from rescuing the Black Puffles. They are kind of a mixture of a Squid and an Octopus except if you go near them they will shock you making you lose a life. Finally there is a Giant Squid in this game mode and it helps you find the entrance to the Underwater Room, but it only appears once and never comes back. The Stamps for this game were first released on August 30, 2010 and there is a version of this game on the Club Penguin App. For the App version however if you get a score of 3000, then you will be given 3000 coins which is also the only game to give you the same amount of coins as your score.

Thank you all so much for reading about the History of the Club Penguin mini-game Puffle Rescue. This game is pretty difficult in some parts and can be very fun other times. It isn't the best game in Club Penguin, but because there is an infinite about of levels you can get as many coins as you want as long as you don't die. Anyways please enjoy the Gameplay footage found below and until next time this is Crzypengu saying Waddle On!


Club Penguin Newspaper Issue #566

What is up everybody, Crzypengu here with the latest updates. Today we have received the Final Newspaper to appear on Club Penguin, and it really stinks to see it come to this day, but anyways check it out.

It is so sad to see this fantastic game go away in only a week from now and I know I will be upset to know this is also the last Club Penguin Times to be released. I am hoping that Club Penguin Island will be good, but it will never be as good as the original. Anyways please leave your thoughts in the comments section below and more blog posts will be coming soon.

Tuesday, March 21, 2017

The History of Card Jitsu Fire

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Card Jitsu Fire.

Card Jitsu Fire is a multiplayer mini-game that was first released on November 24, 2009 for members and was later on playable for everyone on May 9, 2013. Card Jitsu Fire actually started because of a Volcano producing smoke at the end of September 2009. Sensei's Fire Scavenger Hunt then came along where you had to search for fiery items. After this event the smoke went on to darken the skies of Club Penguin and continued until after the Halloween Party 2009 and construction on the Fire Dojo began. Construction began on November 13, 2009 which was a year after the Dojo Courtyard came out and ended once the game came out in late November. This game is a spin-off of the other mini-game Card Jitsu where it uses somewhat of the same concept but allows 2 to 4 players to play. In this version it does use the same Card Jitsu cards, but the gameplay has two rings of stepping stones where one the outer rings has the elements painted on them and the inner ring has numbers on each of them. You first have to choose a number from the inner ring and then you can determine which element you would like to use based on how many steps you have to go in either direction. If you choose one element specifically then the player with the highest number wins that round, but there is another way to play against the players.

Card Jitsu Fire also has a Card Jitsu mode where you can only face with one of the players and you are allowed to pick whatever element you want to battle against them. You have to be careful just like in the regular game where you either have the higher number in a certain element or you have an element that beats there such as fire beating snow, water beating fire and snow beating water. If you land on a stone with another player on it you will also have to face them in Card Jitsu Mode. The score on the game depends on your energy level where each player is given 6 points to start in the beginning and you can earn more points if you continue to beat the other players. Once a player reaches 0 energy points then they will lose the game and the player who lasts the longest in the game will win. Throughout the game you can get rewards which are items for your fire suit. After you complete your fire suit you can now challenge Sensei where you have a chance of winning where you would always lose if you attempt to fight him before completing your fire suit. During the Card Jitsu Party 2011 this game was opened for everyone which made many believe it would be up for everyone after that. However the game luckily came out again for everyone during the release of Card Jitsu Snow and was then made a permanent mini-game that was playable for everyone.

Thank you all so much for reading about the History of Card Jitsu Fire. This is probably one of the coolest additions to come to the island as it gave the players a lot of hope for the future additions to Card Jitsu. I am glad to have been a part of this historical event on the Club Penguin island as it was a good turning point for the game all together. Anyways please enjoy the gameplay videos that can be found below and until next time this is Crzypengu saying Waddle On!