Sunday, March 26, 2017

The History of Smoothie Smash

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Smoothie Smash.

Smoothie Smash is a mini-game that was released on August 30, 2012 and can be found at the Coffee Shop on Club Penguin. The Game first came to notice back on July 10, 2012 where a UK Website said that the Innocent Smoothies for Kids would team up with Club Penguin in order to promote healthy eating. Of course with this announcement there was special packaging for Innocent Smoothie products that would give out codes that will unlock virtual items for the game. In the Club Penguin Times a week before the Adventure Party: Temple of Fruit, Rory announced that a new game for the Coffee shop was coming out where he revealed the name and the release date of the game. The objective for Smoothie Smash is for the player to bounce on a conveyor belt that has Fruit coming through which you will have to smash to make Smoothies. There are two different game modes which are Regular and Survival Mode. In Regular Mode the game tells you to smash the fruit that is asked by different customers to make their smoothie. Fruit that is supposed to be smashed in this game mode will be highlighted in white and are also shown in cards that come from each Penguin Customer. Smoothie Smash Awards points based on how many correct fruit you smash for the customer and the more that you smash correctly, the more points you will earn over time. There is also a consecutive fruit meter that goes up to 5 and awards you 10 additional points for every consecutive fruit smashed correctly except when you reach 6 and above which will give you 50 points each time. This game also has a time limit of only 2 minutes, but if you smash around 10-15 fruits correctly at a time then you can get an extra ten seconds on the game clock when you hit a clock near the top of the screen.

Survival Mode has the same exact controls as Regular Mode except it does not have any customers in there. There is a health bar instead and you will have to continually smash fruit over time in order to stay up as long as possible. The main difference between this game mode and the other is that there are hazards which are Anvils and Bombs that will reduce your health and if you lose all of your health then the game will end. You will also have to avoid touching the conveyor belt in this game mode as it will decrease your health while every fruit you smash will increase your health bar over time. The last thing to note about Survival mode is that the longer that you are on this mode, the faster the conveyor belt will go making it extremely difficult to stay on forever. There are a ton of different fruits in this game which are Bananas, Blackberries, Blackcurrant, Fig, Grapes, Green Apples, Mangoes, Oranges, Peaches, Pineapples, Raspberries and Strawberries. Smoothie Smash was also made playable on the Club Penguin App and allows players to collect Stamps that will allow you to gain a double amount of coins into your inventory if you get them all.

Thank you all so much for reading about the history of the Club Penguin mini-game Smoothie Smash. Smoothie Smash is not an entirely difficult game to play, but it is fun to see how fast or how long you can last in one game while either serving customers or avoiding obstacles over the course of a game. I am really going to miss this game as it has been a fun way to earn coins for my account even though the idea of smashing fruit with your bottom is a bit strange. Anyway I hope you all enjoy the Gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!

The History of Pufflescape

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Pufflescape.

Pufflescape is a mini-game that was first released on May 3, 2011 as a beta test and was originally called Rollerscape: The Ice Caves at that time. After popular demand for the game to be implemented on the island it was officially released on November 3, 2011 and can be found in the Pet Shop. In this game players are able to choose one of their Puffles which can be with their desired color and allow them to go in a Plastic Ball to move around in. However players that do not own any puffles will be allowed to play with the White Puffle as default since it was based around it in the original concept. The objective of Pufflescape is to collect keys and O-berries that will help the player gain more points and to unlock the next level. There are two different game modes in this game which are Normal and Extreme Mode. In Normal Mode you are able to move around freely for as long as you want by using the arrow keys or the WASD keys in which you have to pick up the key for the next level and collecting the O-berries will help you gain more coins in the end. There are three different parts for this game where the Entrance is for everyone while the Depths and Legends are for members only. Extreme Mode is almost the same as Normal Mode except the key in each level as a timer in which the player has to retrieve before it disappears. In order to play Extreme Mode you will have to collect all of the O-berries from the Normal Levels which makes the game a bit more fun. Stamps are also available for this game which can allow Double amount of coins earned at the end of the game if you collect them all. Pufflescape was also playable in the Club Penguin App which was put into it on May 9, 2013.

Thank you all so much for reading about the history of the Club Penguin mini-game Pufflescape. A game that first came out as a beta project and is tested out by other users to see if it is worthy to go on Club Penguin was a very fun experience to have. Pufflescape is an incredibly easy way to score lots of coins for your player in a very fast and easy way, but allows us to learn the puzzles that are given throughout the game. Anyways enjoy the gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!

Saturday, March 25, 2017

The History of Bits and Bolts

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Bits and Bolts.

Bits and Bolts is a mini-game that was released on March 28, 2011 and can be found in the Arcade on Club Penguin. The game is a robot building game and the player will have to clear the blocks as fast possible. In order to clear these blocks you will have to look at the number on the blue target which is over the cursor's role and you must click on the blocks that will match the number on that target. Of course after you clear all of the blocks then you will be able to advance to the next level and the amount of bolts on each of the blocks and number you need will increase over time. A game will end if the blocks reach to the top of the screen and if you fail to choose the correct number added together or take too much time finding the answer then more blocks will be added to the top. A side objective of the game asks you to only use the blocks it asks you for which will help create a robot and once it is created then it will go back to smaller numbers. The game was first announced by the Club Penguin Team in a post from the What's New Blog on March 22, 2011 where it was supposed to be released the next day, but was instead released on March 28. Of course this game is not very popular most likely because of how difficult it is as it requires a lot of thinking to complete. This game only allows non-members to play until level 5 in which Members can play for an infinite amount of levels. This was also the first mini-game on Club Penguin to use ActionScript 3 where all the previous games were made with ActionScript 2.

Thank you all so much for reading about the History of Club Penguin's mini-game Bits and Bolts. I know not many people enjoy playing this game on Club Penguin, but it has to be one of my top favorite games on the island as I love the math behind it and learning how to calculate solutions faster. Anyways enjoy the gameplay that can be found below and until next time this is Crzypengu saying Waddle On!

The History of Puffle Launch

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Puffle Launch.

Puffle Launch is a mini-game that was released on March 15, 2011 and can be found in the Pet Shop. The focus of the game is to launch your Puffles through the air with cannons and to collect Puffle-Os which have gone missing. All of the puffles are playable in this game except the different species. There is also a boss in this game named Klepto where he stole various machines from the island and will steal the Puffle-Os in some game levels. This game has three different worlds which are Blue Sky, Soda Sunset and Box Dimension where Blue Sky is playable for everyone, but the other two are for members only. There are a ton of different objects that are in this game and can either help or hurt the player chances of winning along the way. The cannons all come in different colors and also have different interactions with your puffle. Green Cannons go left, right, up, and down, Blue Cannons fire automatically with your puffle, Red Cannons Spin quickly and will shoot far, Purple Cannons can be rotated 360 degrees manually and Checkered Yellow Cannons are the same as the blue cannons but are also checkpoints for the player. Other objects that are found in the game are Balloons where Green Balloons are trampoline like and Purple Cannons are very weak and are filled with Cream Soda. Other objects included in Puffle Launch are Box Teleporters, Slow Motion Cannons, Gravity Boxes that change the gravitational pull and Launchers allow you to press on the down key and left and right keys to go has high as you want and in what direction you want to go to. Two Furniture Items are obtained in this game as well which are the Puffle Cannon and the Super Puffle Cannon. Additionally there used to be a Puffle Launch App that is the same as the Desktop version of the game, but require Fingers to play on and allowed coins made from the game to be transferred to Club Penguin.

Thank you all so much for reading about the History of the Club Penguin mini-game Puffle Launch. This particular game took me a very long time to get all of the stamps and unfortunately I didn't get them done until recently. Anyways enjoy the gameplay footage that can be found below and until next time this is Crzypengu saying Waddle On!


Friday, March 24, 2017

The History of Jelly Bean Counters

What is up CP Fans, Crzypengu here with the latest updates. We only have less than a month left to experience the desktop version of Club Penguin and throughout the Month of March I will be putting out a new piece of History about every single mini-game that is on Club Penguin and today we will be having a look at the game Jelly Bean Counters.

Jelly Bean Counters is a mini-game that was first released on March 11, 2011 and is a secret level in the game Bean Counters. You are able to play this game by clicking on the top bag that a penguin is holding on the start up screen and a pile of jellybeans will fall out. You can then click on those jelly beans and you can choose which difficulty of the game you will like to play on which are Hard, Extreme, and Expert modes. It is very similar to Bean Counters except you have to match the correct color of Jelly Beans that are on the meter on the left side of the screen. If you misplace any incorrect colors in this game you will lose points and you also have the choice to throw those bags back into the truck. The obstacles are the exact same in this game as well but are shown in a different way such as candy anvils instead of regular anvils that are in the original game. This mode was released when the Bean Counters update came up back in March 2011. Finally the game is playable on the Club Penguin App which was released as an update on August 29, 2013.

Thank you all so much for reading about the History of the Club Penguin mini-game Jelly Bean Counters. This game gives players a much more difficult version of Bean Counters and is extremely fun to play around with to see how far you can get before its game over. Anyways please enjoy the gameplay that can be found below and until next time this is Crzypengu saying Waddle On!